The Complexity of pure Nash equilibria in weighted Max-Congestion Games

We study Network Max-Congestion Games (NMC games, for short), a class of network games where each player tries to minimize the most congested edge along the path he uses as strategy. We focus our study on the complexity of computing a pure Nash equilibria in weighted NMC games. We show that, for sin...

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Detalhes bibliográficos
Autores: Álvarez Faura, M. del Carme|||0000-0003-2352-0546, Francès Medina, Guillem
Formato: informe técnico
Fecha de publicación:2008
País:España
Recursos:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/81965
Acesso em linha:https://hdl.handle.net/2117/81965
Access Level:acceso abierto
Palavra-chave:Nash Equilibria
PLS
Complexity
Maximum Congestion
Àrees temàtiques de la UPC::Informàtica::Informàtica teòrica
Descrição
Resumo:We study Network Max-Congestion Games (NMC games, for short), a class of network games where each player tries to minimize the most congested edge along the path he uses as strategy. We focus our study on the complexity of computing a pure Nash equilibria in weighted NMC games. We show that, for single-commodity games with non-decreasing delay functions, this problem is in P when either all the paths from the source to the target node are disjoint or all the delay functions are equal. For the general case, we prove that the computation of a PNE belongs to the complexity class PLS through a new technique based on semi-potential functions and a slightly modified definition of the usual local search neighborhood. We further apply this technique to a different class of games (which we call Pareto-efficient) with restricted cost functions. Finally, we also prove some PLS-hardness results, showing that computing a PNE for Pareto-efficient NMC games is indeed a PLS- complete problem.