PSPACE suffices for deciding nash equilibria properties for extensive games with large trees
We study the computational complexity of deciding the existence of a Pure Nash Equilibrium or a subgame perfect equilibrium with a given payoff and other related problems in finite multi-player extensive games with perfect information. We first propose three way of representing a game with different...
| Autores: | , , |
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| Tipo de documento: | relatório científico |
| Data de publicação: | 2005 |
| País: | España |
| Recursos: | Universitat Politècnica de Catalunya (UPC) |
| Repositório: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglês |
| OAI Identifier: | oai:upcommons.upc.edu:2117/85635 |
| Acesso em linha: | https://hdl.handle.net/2117/85635 |
| Access Level: | Acceso aberto |
| Palavra-chave: | Extensive games Pure nash equilibria Subgame perfect nash equilibria PSPACE Àrees temàtiques de la UPC::Informàtica::Informàtica teòrica |
| Resumo: | We study the computational complexity of deciding the existence of a Pure Nash Equilibrium or a subgame perfect equilibrium with a given payoff and other related problems in finite multi-player extensive games with perfect information. We first propose three way of representing a game with different degrees of succinctness for the components of the game. We show that when the number of moves of each player is large and the player function and the utilities are represented succinctly the considered problems are PSPACE-complete. In contraposition, when the game is described extensively by means of its associated tree all the problems are decidable in polynomial time. |
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