Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study

Background: Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson’s disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the...

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Autores: Fernández-González, Pilar, Carratalá Tejada, Maria, Monge-Pereira, Esther, Collado-Vázquez, Susana, Sánchez-Herrera Baeza, Patricia, Cuesta-Gómez, Alicia, Oña-Simbaña, Edwin, Jardón-Huete, Alberto, Molina-Rueda, Francisco, Balaguer-Bernaldo de Quirós, Carlos, Miangolarra-Page, Juan Carlos, Cano-de la Cuerda, Roberto
Formato: artículo
Fecha de publicación:2019
País:España
Recursos:Universidad Rey Juan Carlos
Repositorio:BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos
OAI Identifier:oai:burjcdigital.urjc.es:10115/28438
Acesso em linha:https://hdl.handle.net/10115/28438
Access Level:acceso embargado
Palavra-chave:Virtual reality
Non-immersive video games
Leap motion controller
Parkinson’s disease
Upper limb
Dexterity
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spelling Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility studyFernández-González, PilarCarratalá Tejada, MariaMonge-Pereira, EstherCollado-Vázquez, SusanaSánchez-Herrera Baeza, PatriciaCuesta-Gómez, AliciaOña-Simbaña, EdwinJardón-Huete, AlbertoMolina-Rueda, FranciscoBalaguer-Bernaldo de Quirós, CarlosMiangolarra-Page, Juan CarlosCano-de la Cuerda, RobertoVirtual realityNon-immersive video gamesLeap motion controllerParkinson’s diseaseUpper limbDexterityBackground: Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson’s disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the upper limb (UL), as well as the levels of satisfaction and compliance among patients in mild-to-moderate stages of the disease. Methods: A non-probabilistic sampling of non-consecutive cases was performed. 23 PD patients, in stages II-IV of the Hoehn & Yahr scale, were randomized into two groups: an experimental group (n = 12) who received treatment based on serious games designed by the research team using the LMC system for the UL, and a control group (n = 11) who received a specific intervention for the UL. Grip muscle strength, coordination, speed of movements, fine and gross UL dexterity, as well as satisfaction and compliance, were assessed in both groups pre-treatment and post-treatment. Results: Within the experimental group, significant improvements were observed in all post-treatment assessments, except for Box and Blocks test for the less affected side. Clinical improvements were observed for all assessments in the control group. Statistical intergroup analysis showed significant improvements in coordination, speed of movements and fine motor dexterity scores on the more affected side of patients in the experimental group. Conclusions: The LMC system and the serious games designed may be a feasible rehabilitation tool for the improvement of coordination, speed of movements and fine UL dexterity in PD patients. Further studies are needed to confirm these preliminary findings.202420242019info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/10115/28438reponame:BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlosinstname:Universidad Rey Juan CarlosInglésAttribution 4.0 Internacionalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/embargoedAccessoai:burjcdigital.urjc.es:10115/284382026-06-24T12:48:17Z
dc.title.none.fl_str_mv Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
title Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
spellingShingle Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
Fernández-González, Pilar
Virtual reality
Non-immersive video games
Leap motion controller
Parkinson’s disease
Upper limb
Dexterity
title_short Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
title_full Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
title_fullStr Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
title_full_unstemmed Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
title_sort Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
dc.creator.none.fl_str_mv Fernández-González, Pilar
Carratalá Tejada, Maria
Monge-Pereira, Esther
Collado-Vázquez, Susana
Sánchez-Herrera Baeza, Patricia
Cuesta-Gómez, Alicia
Oña-Simbaña, Edwin
Jardón-Huete, Alberto
Molina-Rueda, Francisco
Balaguer-Bernaldo de Quirós, Carlos
Miangolarra-Page, Juan Carlos
Cano-de la Cuerda, Roberto
author Fernández-González, Pilar
author_facet Fernández-González, Pilar
Carratalá Tejada, Maria
Monge-Pereira, Esther
Collado-Vázquez, Susana
Sánchez-Herrera Baeza, Patricia
Cuesta-Gómez, Alicia
Oña-Simbaña, Edwin
Jardón-Huete, Alberto
Molina-Rueda, Francisco
Balaguer-Bernaldo de Quirós, Carlos
Miangolarra-Page, Juan Carlos
Cano-de la Cuerda, Roberto
author_role author
author2 Carratalá Tejada, Maria
Monge-Pereira, Esther
Collado-Vázquez, Susana
Sánchez-Herrera Baeza, Patricia
Cuesta-Gómez, Alicia
Oña-Simbaña, Edwin
Jardón-Huete, Alberto
Molina-Rueda, Francisco
Balaguer-Bernaldo de Quirós, Carlos
Miangolarra-Page, Juan Carlos
Cano-de la Cuerda, Roberto
author2_role author
author
author
author
author
author
author
author
author
author
author
dc.subject.none.fl_str_mv Virtual reality
Non-immersive video games
Leap motion controller
Parkinson’s disease
Upper limb
Dexterity
topic Virtual reality
Non-immersive video games
Leap motion controller
Parkinson’s disease
Upper limb
Dexterity
description Background: Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson’s disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the upper limb (UL), as well as the levels of satisfaction and compliance among patients in mild-to-moderate stages of the disease. Methods: A non-probabilistic sampling of non-consecutive cases was performed. 23 PD patients, in stages II-IV of the Hoehn & Yahr scale, were randomized into two groups: an experimental group (n = 12) who received treatment based on serious games designed by the research team using the LMC system for the UL, and a control group (n = 11) who received a specific intervention for the UL. Grip muscle strength, coordination, speed of movements, fine and gross UL dexterity, as well as satisfaction and compliance, were assessed in both groups pre-treatment and post-treatment. Results: Within the experimental group, significant improvements were observed in all post-treatment assessments, except for Box and Blocks test for the less affected side. Clinical improvements were observed for all assessments in the control group. Statistical intergroup analysis showed significant improvements in coordination, speed of movements and fine motor dexterity scores on the more affected side of patients in the experimental group. Conclusions: The LMC system and the serious games designed may be a feasible rehabilitation tool for the improvement of coordination, speed of movements and fine UL dexterity in PD patients. Further studies are needed to confirm these preliminary findings.
publishDate 2019
dc.date.none.fl_str_mv 2019
2024
2024
dc.type.none.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/10115/28438
url https://hdl.handle.net/10115/28438
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.rights.none.fl_str_mv Attribution 4.0 Internacional
http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/embargoedAccess
rights_invalid_str_mv Attribution 4.0 Internacional
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv embargoedAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos
instname:Universidad Rey Juan Carlos
instname_str Universidad Rey Juan Carlos
reponame_str BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos
collection BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos
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