Effects of a Game Therapy program with Leap Motion Sensor on the Manual Function in Adults with Cerebral Palsy

Hand motor rehabilitation programs require long-term therapy and they are generally uninteresting and repetitive for the patient who is not always motivated to achieve them. The literature shows that Virtual Reality (VR) can increase motivation and engagement in motor rehabilitation programs. The ai...

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Detalhes bibliográficos
Autores: Kintschner, Natália Regina, Corrêa, Ana Grasielle Dionísio, Figueiredo, Paloma Sena Ferreira, Cymrot, Raquel, Blascovi-Assis, Silvana Maria
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2024
País:Brasil
Recursos:Universidade Regional do Noroeste do Estado do Rio Grande do Sul (UNIJUI)
Repositório:Revista Contexto & Saúde (Online)
Idioma:inglês
OAI Identifier:oai:ojs.revistas.unijui.edu.br:article/14345
Acesso em linha:https://www.revistas.unijui.edu.br/index.php/contextoesaude/article/view/14345
Access Level:Acceso aberto
Palavra-chave:physiotherapy
cerebral palsy
manual function
virtual reality
leap motion
fisioterapia
paralisia cerebral
função manual
realidade virtual
Descrição
Resumo:Hand motor rehabilitation programs require long-term therapy and they are generally uninteresting and repetitive for the patient who is not always motivated to achieve them. The literature shows that Virtual Reality (VR) can increase motivation and engagement in motor rehabilitation programs. The aim of this study was to evaluate the effects of game therapy program for adults with cerebral palsy. The study included five adults with CP, levels 3 and 4 from Manual Ability Classification System (MACS). The manual function was evaluated before and after the game programs by the Box and Blocks and Jebsen-Taylor tests.  The program was offered in 15 sessions, twice a week, in a care association for people with CP. The results indicated the stability of the condition, which can be expected for the adult population. Some games were more motivating and through testimonials, participants demonstrated satisfaction and suggested technical changes for better usability of the games. Motivators therapeutic resources should be considered in adult therapy with CP.