Decolonialism in Brazilian indie games: history and imaginary in Dandara
This work discusses indie games in Brazil in their relationship with decolonialism in order to highlight the importance of independent games for the re-inscription of historically erased narratives. To delimit the analysis, we present the narrative of the game Dandara (2018). In it, we will seek to...
| Autores: | , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2023 |
| País: | Brasil |
| Institución: | Universidade Municipal de São Caetano do Sul (USCS) |
| Repositorio: | Comunicação & Inovação |
| Idioma: | portugués |
| OAI Identifier: | oai:ojs2.seer.uscs.edu.br:article/8974 |
| Acceso en línea: | http://seer.uscs.edu.br/index.php/revista_comunicacao_inovacao/article/view/8974 |
| Access Level: | acceso abierto |
| Palabra clave: | indie game decolonialismo Brasil decolonialism Brazil |
| Sumario: | This work discusses indie games in Brazil in their relationship with decolonialism in order to highlight the importance of independent games for the re-inscription of historically erased narratives. To delimit the analysis, we present the narrative of the game Dandara (2018). In it, we will seek to understand and establish relationships with different aspects related to Brazilian history and culture. As an analytical device, we will bring elements from Gilbert Durand's Theory of the Imaginary to emphasize certain narrative elements and their use in the game. |
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