“YOU WHO BROUGHT US BACK FROM DARKNESS TO THE TRUE ONES”: TUTANKHAMON’S STELES IN ASSASSIN’S CREED: ORIGINS - THE CURSE OF THE PHARAOHS, AND THEIR USE FOR TEACHING ANCIENT HISTORY

their daily lives and their constant learning about the past. Therefore, regular education must be expanded to encompass the new needs and possibilities that these media propose. Therefore, in this research we will focus on the use of the stelae of Tutankhamun from the game Assassin’s Creed: Origins...

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Detalhes bibliográficos
Autores: Silva, Ítalo Eduardo da, Souza Neto, José Maria Gomes de
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2025
País:Brasil
Recursos:Pontifícia Universidade Católica de São Paulo (PUC-SP)
Repositorio:Cordis: Revista Eletrônica de História Social da Cidade
Idioma:portugués
OAI Identifier:oai:ojs.pkp.sfu.ca:article/71669
Acesso em linha:https://revistas.pucsp.br/index.php/cordis/article/view/71669
Access Level:acceso abierto
Palavra-chave:Assassin’s Creed: Origins – The Curse of the Pharaohs
Tutankhamun’s stelae
Ancient History
Active Methodology
Digital Medias
Assassin’s Creed: Origins – La Maldición de los Faraones.
Estelas de Tutankamón
Historia Antigua
Metodología Activa
Medios Digitales
Assassin’s Creed: Origins – A Maldição dos Faraós
Estelas de Tutancâmon
História Antiga
Metodologia Ativa
Mídias Digitais
Assassin’s Creed : Origines – La Malédiction des Pharaons.
Stèles de Toutankhamon
Histoire Ancienne
Méthodologie Active
Médias Numériques
Assassin’s Creed: Origins – La Maledizione dei Faraoni
Stele di Tutankhamon
Storia Antica
Metodologia Attiva
Media Digitali
Descrição
Resumo:their daily lives and their constant learning about the past. Therefore, regular education must be expanded to encompass the new needs and possibilities that these media propose. Therefore, in this research we will focus on the use of the stelae of Tutankhamun from the game Assassin’s Creed: Origins – The Curse of the Pharaohs, integrating the content present in this media into active learning, transforming the game into a source that can be used by teachers to discuss the Egyptian past portrayed from the Active Methodology, expanding the debate on the teaching of Ancient History, based on digital media.