Gamification in the library: evoking motivation in users

With the objective of presenting new techniques to boost the information units' services and narrow the ties between libraries and users, the paper presents the gamification as an option to reach these goals. It defines gamification as the application of game mechanisms to everyday tasks and fr...

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Detalhes bibliográficos
Autores: Cativelli, Adriana Stefani, Monsani, Diego, Juliani, Jordan Paulesky
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2016
País:Brasil
Recursos:Universidade Federal de Santa Catarina (UFSC)
Repositório:Encontros Bibli
Idioma:português
OAI Identifier:oai:periodicos.ufsc.br:article/39639
Acesso em linha:https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2016v21n45p70
Access Level:Acceso aberto
Palavra-chave:Gamificação
Gestão de mudança
Educação de usuário
Gamification
Change Management
User education
Descrição
Resumo:With the objective of presenting new techniques to boost the information units' services and narrow the ties between libraries and users, the paper presents the gamification as an option to reach these goals. It defines gamification as the application of game mechanisms to everyday tasks and from there presents the game mechanisms used in the process of gamification and the positive aspects of its implementation. It approaches the methodology of gamification proposed by Vianna et al. contextualizing every step with practical examples which are already in use by libraries. It also uses the mentioned methodology as a cultural activity to stimulate reading in libraries.