GAMIFICATION IN THE CLASSROOM: ASSESSMENT OF MOTIVATION USING THE ARCS QUESTIONNAIRE

This article presents a research cut of a stricto sensu postgraduate. Its purpose is to investigate the quality of motivation provided by gamification in geometric optics classes, a branch of Physics. Regarding the methodological aspects, a case study was carried out with 16 students. In assessing m...

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Detalles Bibliográficos
Autor: Batista da Silva, João
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2020
País:Brasil
Institución:Instituto Federal de Educação, Ciência e Tecnologia de Mato Grosso (IFMT)
Repositorio:Revista Prática Docente
Idioma:portugués
OAI Identifier:oai:ojs2.periodicos.cfs.ifmt.edu.br:article/495
Acceso en línea:https://periodicos.cfs.ifmt.edu.br/periodicos/index.php/rpd/article/view/495
Access Level:acceso abierto
Palabra clave:Gamificação
Motivação
ARCS
Ensino de Física
Gamification
Motivation
Physics education
Descripción
Sumario:This article presents a research cut of a stricto sensu postgraduate. Its purpose is to investigate the quality of motivation provided by gamification in geometric optics classes, a branch of Physics. Regarding the methodological aspects, a case study was carried out with 16 students. In assessing motivation, the Instructional Materials Motivation Scale (IMMS), proposed by John Keller in the ARCS motivation model (Attention, Relevance, Confidence, Satisfaction), was used. The results showed a high percentage of agreement in the four categories, revealing that the students were more self-confident, as they realized that they were progressing through their own effort, and were satisfied with completing the proposed missions. That said, it is possible to conclude that the gamification of the classroom provided sufficient empirical evidence to attest that its implementation motivated the students.