Análisis de una herramienta gamificada para promover competencias

This research aims to analyse the potential of a badge system developed in Uruguay as an effective pedagogical tool to foster competencies for K-12 students. The approach follows an exploratory study of teachers' and students' perceptions of their experience with the Global Network badge s...

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Detalles Bibliográficos
Autor: Larrosa, Manuel
Tipo de recurso: tesis doctoral
Estado:Versión publicada
Fecha de publicación:2024
País:Brasil
Institución:Universidade Federal do Rio Grande do Sul (UFRGS)
Repositorio:Biblioteca Digital de Teses e Dissertações da UFRGS
Idioma:español
OAI Identifier:oai:www.lume.ufrgs.br:10183/294868
Acceso en línea:http://hdl.handle.net/10183/294868
Access Level:acceso abierto
Palabra clave:Gamificação
Competências
Currículo
Gamification
Competencies
Curriculum
Gamificación
Competencias
Descripción
Sumario:This research aims to analyse the potential of a badge system developed in Uruguay as an effective pedagogical tool to foster competencies for K-12 students. The approach follows an exploratory study of teachers' and students' perceptions of their experience with the Global Network badge system. Badges are considered a gamified element that introduces game dynamics throughout classroom activities, besides positioning competencies as required abilities for student development immersed in a complex society. The methodology involves data collection based on the analysis of the users' experience, gathering information through semi-structured interviews with primary education teachers and gamified experiences with students. The objective is to gain a deeper understanding of badges as a gamified mechanism to work inside classrooms. In particular, the badges contribution as a tool to deepen in global competencies, for channeling educational content and understand the effect of different gamified resources to motivate and offer innovative teaching techniques in primary education classrooms. The findings show that there are substantial differences between gamified elements and the functions of each one. In the case of badges, their importance stands out as an element to evidence goals in the learning path. At the same time, they are very important to generate identification, through the characters they represent, and the link with the daily life and interests of the students. In this way, they are a valuable tool to build narratives capable of channeling educational content, included in the curriculum.