Screenlife and the software audiovisualization: an analysis of the film unfriended
Investigate the screenlife format based on the problem of software audiovisualization, a trend programmed by a metalinguistic game between audiovisual and software and the central roles that both play in contemporary culture. First, I try to comprehend screenlife as a poetic resulting from the encou...
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2020 |
| País: | Brasil |
| Institución: | Universidade Federal de Goiás (UFG) |
| Repositorio: | Comunicação & Informação (Online) |
| Idioma: | portugués |
| OAI Identifier: | oai:ojs.revistas.ufg.br:article/66245 |
| Acceso en línea: | https://revistas.ufg.br/ci/article/view/66245 |
| Access Level: | acceso abierto |
| Palabra clave: | Software Audiovisualization Screenlife Unfriended Audiovisualización del software Audiovisualização do software Amizade Desfeita |
| Sumario: | Investigate the screenlife format based on the problem of software audiovisualization, a trend programmed by a metalinguistic game between audiovisual and software and the central roles that both play in contemporary culture. First, I try to comprehend screenlife as a poetic resulting from the encounter of the cross-cultural practices of the software with the audiovisual conventions of mise-en-scène, decoupage and narrative. Secondly, I analyze the case of Unfriended, describing how the different software were audiovisualized and discussing the specific functions they fulfill in the film. |
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