From the deterministic to the stochastic: the case of the race to 20

In the context of the Theory of Didactic Situations proposed by Guy Brousseau, a game called "race to 20" is recognized in which two players face each other, and the winner is whoever reaches number 20, after a sequence of numbers that each You say, adding one or two to the number your opp...

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Detalhes bibliográficos
Autores: Campos-Nava, Marcos, Torres-Rodríguez, Agustín Alfredo, Reyes-Rodríguez, Aarón, Soto-Campos, Carlos
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:México
Recursos:UNIVERSIDAD AUTÓNOMA DEL ESTADO DE HIDALGO
Repositorio:PÄDI Boletín Científico de Ciencias Básicas e Ingeniería del ICBI
Idioma:español
OAI Identifier:oai:repository.uaeh.edu.mx:article/8561
Acesso em linha:https://repository.uaeh.edu.mx/revistas/index.php/icbi/article/view/8561
Access Level:acceso abierto
Palavra-chave:Didactic proposal
stochastic system
deterministic system
race to 20
Propuesta didáctica
sistema estocástico
sistema determinista
carrera al 20
Descrição
Resumo:In the context of the Theory of Didactic Situations proposed by Guy Brousseau, a game called "race to 20" is recognized in which two players face each other, and the winner is whoever reaches number 20, after a sequence of numbers that each You say, adding one or two to the number your opponent says. This game can be considered "deterministic" because what is going to happen is actually predictable, and there is an infallible way to win it. What happens when one of the variables in this game is modified? Specifically, the number of players. In the present work, a didactic proposal is made that consists of adding a third player, the intention is to show from the didactic point of view, the difference between a system that behaves as predictable or deterministic, with respect to another that turns out to be unpredictable or stochastic, with the intention of promoting the notion of randomness from basic education.