A reliability-based particle filter for humanoid robot self-localization in Robocup Standard Platform League

This paper deals with the problem of humanoid robot localization and proposes a new method for position estimation that has been developed for the RoboCup Standard Platform League environment. Firstly, a complete vision system has been implemented in the Nao robot platform that enables the detection...

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Detalhes bibliográficos
Autores: Munera Sánchez, Eduardo, Muñoz Alcobendas, Manuel, Blanes Noguera, Francisco|||0000-0002-9234-5377, Benet Gilabert, Ginés|||0000-0003-3856-5501, Simó Ten, José Enrique|||0000-0003-4677-7627
Tipo de documento: artigo
Data de publicação:2013
País:España
Recursos:Universitat Politècnica de València (UPV)
Repositório:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglês
OAI Identifier:oai:riunet.upv.es:10251/43693
Acesso em linha:https://riunet.upv.es/handle/10251/43693
Access Level:Acceso aberto
Palavra-chave:Humanoid robots
Self-localization
Perception system
Particle filter
RoboCup SPL
ARQUITECTURA Y TECNOLOGIA DE COMPUTADORES
Descrição
Resumo:This paper deals with the problem of humanoid robot localization and proposes a new method for position estimation that has been developed for the RoboCup Standard Platform League environment. Firstly, a complete vision system has been implemented in the Nao robot platform that enables the detection of relevant field markers. The detection of field markers provides some estimation of distances for the current robot position. To reduce errors in these distance measurements, extrinsic and intrinsic camera calibration procedures have been developed and described. To validate the localization algorithm, experiments covering many of the typical situations that arise during RoboCup games have been developed: ranging from degradation in position estimation to total loss of position (due to falls, ‘kidnapped robot’, or penalization). The self-localization method developed is based on the classical particle filter algorithm. The main contribution of this work is a new particle selection strategy. Our approach reduces the CPU computing time required for each iteration and so eases the limited resource availability problem that is common in robot platforms such as Nao. The experimental results show the quality of the new algorithm in terms of localization and CPU time consumption.