Use of Kahoot! to keep students’ motivation during online classes in the lockdown period caused by Covid 19

COVID 19 lockdown forced a general move of teaching activities from their on-site mode to remote producing different negative consequences for students. In this work, the use of Kahoot! platform was studied to keep students’ interest during online teaching. For this, Kahoot! games were carried out f...

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Detalhes bibliográficos
Autores: Martín-Sómer, Miguel, Moreira, Judite, Casado, Cintia
Formato: artículo
Fecha de publicación:2021
País:España
Recursos:Universidad Rey Juan Carlos
Repositorio:BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos
OAI Identifier:oai:burjcdigital.urjc.es:10115/18640
Acesso em linha:http://hdl.handle.net/10115/18640
Access Level:acceso abierto
Palavra-chave:Online education
Remote teaching
Pandemic
Student motivation
Teaching strategies
Descrição
Resumo:COVID 19 lockdown forced a general move of teaching activities from their on-site mode to remote producing different negative consequences for students. In this work, the use of Kahoot! platform was studied to keep students’ interest during online teaching. For this, Kahoot! games were carried out for the different topics of a university subject. The data analysis revealed that a high participation implies an improvement in the final marks. Additionally, questions response time was also extracted serving as a reference for remote exams. On the other hand, two surveys were carried out in which the students showed that the transfer from face-to-face to remote teaching had produced a general decrease in interest that can be mitigated by performing Kahoot! games.