Research in game localisation

Game localisation is an emerging field in Translation Studies that initially began attracting attention in the late 1990s, when the first studies analysing this new translation phenomenon were published by professionals working in the field. In the last decade, research on game localisation has gain...

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Bibliographic Details
Author: Mangiron i Hevia, Carme|||0000-0002-6421-8581
Format: article
Publication Date:2017
Country:España
Institution:Universitat Autònoma de Barcelona
Repository:Dipòsit Digital de Documents de la UAB
Language:English
OAI Identifier:oai:ddd.uab.cat:274800
Online Access:https://ddd.uab.cat/record/274800
https://dx.doi.org/urn:doi:10.1075/jial.00003.man
Access Level:Open access
Keyword:Game localisation
Research in game localisation
Research avenues
Research methods
Research materials
Reception studies
Description
Summary:Game localisation is an emerging field in Translation Studies that initially began attracting attention in the late 1990s, when the first studies analysing this new translation phenomenon were published by professionals working in the field. In the last decade, research on game localisation has gained impetus. Particularly, in recent years, the number of books, journal articles, book chapters, undergraduate, masters and doctoral dissertations aiming to shed light on this relatively young area of study have increased considerably. This paper examines existing research on game localisation, focusing on published papers (articles and book chapters) and books. It presents a diachronic view of game localisation research, describing the main topics and methods used, as well as the issue of research materials. Finally, it explores potential future research avenues and calls for reception studies, which are necessary to consolidate game localisation as an established research domain within Translation Studies.