Transgresión, fusión y posibilidad peligrosa. Las claves gráficas de Ghost in the Shell

[EN] In 2017, Ghost in the Shell. The Soul of the Machine was released in a real-image version of the animated film Ghost in the Shell, created by Mamoru Oshii in 1995 from the manga of Masamune Shirow Kokaku Kidotai (1989). While the remake tried to honor the plastic universe of the director and th...

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Detalhes bibliográficos
Autor: Cuenca García, Celia
Tipo de documento: artigo
Data de publicação:2019
País:España
Recursos:Universitat Politècnica de València (UPV)
Repositório:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:espanhol
OAI Identifier:oai:riunet.upv.es:10251/118511
Acesso em linha:https://riunet.upv.es/handle/10251/118511
Access Level:Acceso aberto
Palavra-chave:Ciberpunk
Simbolismo
Ciudad
Espiritualidad
Luz
Cíborg
Alma
Cyberpunk
Symbolism
City
Spirituality
Light
Cyborg
Soul
Descrição
Resumo:[EN] In 2017, Ghost in the Shell. The Soul of the Machine was released in a real-image version of the animated film Ghost in the Shell, created by Mamoru Oshii in 1995 from the manga of Masamune Shirow Kokaku Kidotai (1989). While the remake tried to honor the plastic universe of the director and the entire saga, its aesthetic approach showed some differences that made the new proposal a technophobic and pessimistic version. The reason is that while this review highlights the human essence as a superior feature, the anime defended cyborg hybridization as a revolutionary attitude and open to the future. To develop that optimistic view, Oshii used three graphic clues that defined the discourse of his film, to highlight the transgressed limits, to represent the fusion of opposites, and to design the dangerous possibilities that the technological future could bring. In our opinion, those three ideas already appeared in a work previous to Oshii's film, which looked to the future in a very similar way: Donna Haraway’s “A Cyborg Manifesto” (1991). This article addresses the translation of these theoretical assumptions to their aesthetic representation through animation, a genre that offered Oshii the possibilities with which to create a unique universe.