Continuity and Interpolation techniques for Computer Graphics
Continuity and interpolation have been crucial topics for computer graphics since its very beginnings. Every time we want to interpolate values across some area, we need to take a set of samples over that interpolating region. However, interpolating samples faithfully allowing the results to closely...
| Autores: | , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2016 |
| País: | España |
| Institución: | Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
| Repositorio: | Recercat. Dipósit de la Recerca de Catalunya |
| OAI Identifier: | oai:recercat.cat:10256/12094 |
| Acceso en línea: | http://hdl.handle.net/10256/12094 |
| Access Level: | acceso embargado |
| Palabra clave: | Infografia Computer graphics Visualització (Informàtica) Information display systems Interpolació (Matemàtica) Interpolation |
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Continuity and Interpolation techniques for Computer GraphicsGonzález García, FranciscoPatow, GustavoInfografiaComputer graphicsVisualització (Informàtica)Information display systemsInterpolació (Matemàtica)InterpolationContinuity and interpolation have been crucial topics for computer graphics since its very beginnings. Every time we want to interpolate values across some area, we need to take a set of samples over that interpolating region. However, interpolating samples faithfully allowing the results to closely match the underlying functions can be a tricky task as the functions to sample could not be smooth and, in the worst case, it could be even impossible when they are not continuous. In those situations bringing the required continuity is not an easy task, and much work has been done to solve this problem. In this paper, we focus on the state of the art in continuity and interpolation in three stages of the real-time rendering pipeline. We study these problems and their current solutions in texture space (2D), object space (3D) and screen space. With this review of the literature in these areas, we hope to bring new light and foster research in these fundamental, yet not completely solved problems in computer graphicsWe would like to thank the people that helped this work to become true, in particular the ViRVIG-GGG members. This work was partially funded by the TIN2013-47137-C2-2-P project from Ministerio de Economia y Competitividad, SpainWileyMinisterio de Economía y Competitividad (Espanya)infoinfo2016info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10256/12094http://hdl.handle.net/10256/12094© Computer Graphics Forum, 2015, vol.35, núm. 1, p. 309-322Articles publicats (D-IMAE)González García, Francisco Patow, Gustavo 2015 Continuity and Interpolation techniques for Computer Graphics Computer Graphics Forumreponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)Inglésinfo:eu-repo/semantics/altIdentifier/doi/10.1111/cgf.12727info:eu-repo/semantics/altIdentifier/issn/0167-7055info:eu-repo/semantics/altIdentifier/eissn/1467-8659info:eu-repo/grantAgreement/MINECO//TIN2013-47137-C2-2-PTots els drets reservatsinfo:eu-repo/semantics/embargoedAccessoai:recercat.cat:10256/120942026-05-29T05:05:01Z |
| dc.title.none.fl_str_mv |
Continuity and Interpolation techniques for Computer Graphics |
| title |
Continuity and Interpolation techniques for Computer Graphics |
| spellingShingle |
Continuity and Interpolation techniques for Computer Graphics González García, Francisco Infografia Computer graphics Visualització (Informàtica) Information display systems Interpolació (Matemàtica) Interpolation |
| title_short |
Continuity and Interpolation techniques for Computer Graphics |
| title_full |
Continuity and Interpolation techniques for Computer Graphics |
| title_fullStr |
Continuity and Interpolation techniques for Computer Graphics |
| title_full_unstemmed |
Continuity and Interpolation techniques for Computer Graphics |
| title_sort |
Continuity and Interpolation techniques for Computer Graphics |
| dc.creator.none.fl_str_mv |
González García, Francisco Patow, Gustavo |
| author |
González García, Francisco |
| author_facet |
González García, Francisco Patow, Gustavo |
| author_role |
author |
| author2 |
Patow, Gustavo |
| author2_role |
author |
| dc.contributor.none.fl_str_mv |
Ministerio de Economía y Competitividad (Espanya) |
| dc.subject.none.fl_str_mv |
Infografia Computer graphics Visualització (Informàtica) Information display systems Interpolació (Matemàtica) Interpolation |
| topic |
Infografia Computer graphics Visualització (Informàtica) Information display systems Interpolació (Matemàtica) Interpolation |
| description |
Continuity and interpolation have been crucial topics for computer graphics since its very beginnings. Every time we want to interpolate values across some area, we need to take a set of samples over that interpolating region. However, interpolating samples faithfully allowing the results to closely match the underlying functions can be a tricky task as the functions to sample could not be smooth and, in the worst case, it could be even impossible when they are not continuous. In those situations bringing the required continuity is not an easy task, and much work has been done to solve this problem. In this paper, we focus on the state of the art in continuity and interpolation in three stages of the real-time rendering pipeline. We study these problems and their current solutions in texture space (2D), object space (3D) and screen space. With this review of the literature in these areas, we hope to bring new light and foster research in these fundamental, yet not completely solved problems in computer graphics |
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2016 |
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2016 info info |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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http://hdl.handle.net/10256/12094 http://hdl.handle.net/10256/12094 |
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Tots els drets reservats info:eu-repo/semantics/embargoedAccess |
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Tots els drets reservats |
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application/pdf |
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Wiley |
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Wiley |
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© Computer Graphics Forum, 2015, vol.35, núm. 1, p. 309-322 Articles publicats (D-IMAE) González García, Francisco Patow, Gustavo 2015 Continuity and Interpolation techniques for Computer Graphics Computer Graphics Forum reponame:Recercat. Dipósit de la Recerca de Catalunya instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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