Congestion control for cloud gaming over udp based on round-Trip video latency
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to s...
| Autores: | , , , , |
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| Formato: | artículo |
| Fecha de publicación: | 2019 |
| País: | España |
| Recursos: | Universidad Autónoma de Madrid |
| Repositorio: | Biblos-e Archivo. Repositorio Institucional de la UAM |
| Idioma: | inglés |
| OAI Identifier: | oai:repositorio.uam.es:10486/706351 |
| Acesso em linha: | http://hdl.handle.net/10486/706351 https://dx.doi.org/10.1109/ACCESS.2019.2923294 |
| Access Level: | acceso abierto |
| Palavra-chave: | adaptive video coding BBR Cloud gaming QoS congestion control Telecomunicaciones |
| Resumo: | © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works |
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