Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach

Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include...

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Detalhes bibliográficos
Autores: Tobar Muñoz, Hendrys Fabián, Baldiris Navarro, Silvia Margarita, Fabregat Gesa, Ramon
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:España
Recursos:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10256/22989
Acesso em linha:http://hdl.handle.net/10256/22989
Access Level:acceso abierto
Palavra-chave:Realitat augmentada
Augmented reality
Aprenentatge actiu
Active learning
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spelling Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological ApproachTobar Muñoz, Hendrys FabiánBaldiris Navarro, Silvia MargaritaFabregat Gesa, RamonRealitat augmentadaAugmented realityAprenentatge actiuActive learningAugmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper, two case studies are shown in order to validate a methodological approach for the co-design of ARGBL, in which 6 teachers participated. This is a co-design method that proposes a thorough, iterative process guided by design principles and mediated by dialogue among the stakeholders. Here, the process of co-design with teachers is analyzed and assessed using mixed-methods observations on the use of the produced ARGBL games with students on naturalistic environments. The validation process links the usefulness of the ensuing products with the use of the method and shows the benefits of using co-design methods to create ARGBL experiencesOpen Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature. This work was supported, in part, by the Spanish Ministerio de Economía, Industria y Competitividad through the Open Co-Creation Project under Grant TIN2014-53082-R in part, by the Comunicacions i Sistemes Distribuïts project 2016–2018 through the University of Girona under Grants MPCUdG2016 and GdRCompetUdG2017/06, and the Catalonian government consolidated group 2017-SGR-15510SpringerMinisterio de Economía y Competitividad (Espanya)2023info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionpeer-reviewedapplication/pdfhttp://hdl.handle.net/10256/22989http://hdl.handle.net/10256/22989Technology, Knowledge and Learning, 2023, vol. 28, p. 901-923Articles publicats (D-ATC)reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)Inglésinfo:eu-repo/semantics/altIdentifier/doi/10.1007/s10758-023-09643-zinfo:eu-repo/semantics/altIdentifier/issn/2211-1662info:eu-repo/semantics/altIdentifier/eissn/2211-1670TIN2014-53082-Rinfo:eu-repo/grantAgreement/MINECO//TIN2014-53082-RAttribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:recercat.cat:10256/229892026-05-29T05:05:01Z
dc.title.none.fl_str_mv Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach
title Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach
spellingShingle Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach
Tobar Muñoz, Hendrys Fabián
Realitat augmentada
Augmented reality
Aprenentatge actiu
Active learning
title_short Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach
title_full Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach
title_fullStr Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach
title_full_unstemmed Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach
title_sort Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach
dc.creator.none.fl_str_mv Tobar Muñoz, Hendrys Fabián
Baldiris Navarro, Silvia Margarita
Fabregat Gesa, Ramon
author Tobar Muñoz, Hendrys Fabián
author_facet Tobar Muñoz, Hendrys Fabián
Baldiris Navarro, Silvia Margarita
Fabregat Gesa, Ramon
author_role author
author2 Baldiris Navarro, Silvia Margarita
Fabregat Gesa, Ramon
author2_role author
author
dc.contributor.none.fl_str_mv Ministerio de Economía y Competitividad (Espanya)
dc.subject.none.fl_str_mv Realitat augmentada
Augmented reality
Aprenentatge actiu
Active learning
topic Realitat augmentada
Augmented reality
Aprenentatge actiu
Active learning
description Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper, two case studies are shown in order to validate a methodological approach for the co-design of ARGBL, in which 6 teachers participated. This is a co-design method that proposes a thorough, iterative process guided by design principles and mediated by dialogue among the stakeholders. Here, the process of co-design with teachers is analyzed and assessed using mixed-methods observations on the use of the produced ARGBL games with students on naturalistic environments. The validation process links the usefulness of the ensuing products with the use of the method and shows the benefits of using co-design methods to create ARGBL experiences
publishDate 2023
dc.date.none.fl_str_mv 2023
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
peer-reviewed
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/10256/22989
http://hdl.handle.net/10256/22989
url http://hdl.handle.net/10256/22989
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/doi/10.1007/s10758-023-09643-z
info:eu-repo/semantics/altIdentifier/issn/2211-1662
info:eu-repo/semantics/altIdentifier/eissn/2211-1670
TIN2014-53082-R
info:eu-repo/grantAgreement/MINECO//TIN2014-53082-R
dc.rights.none.fl_str_mv Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer
publisher.none.fl_str_mv Springer
dc.source.none.fl_str_mv Technology, Knowledge and Learning, 2023, vol. 28, p. 901-923
Articles publicats (D-ATC)
reponame:Recercat. Dipósit de la Recerca de Catalunya
instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
instname_str Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
reponame_str Recercat. Dipósit de la Recerca de Catalunya
collection Recercat. Dipósit de la Recerca de Catalunya
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