Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include...
| Autores: | , , |
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| Formato: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2023 |
| País: | España |
| Recursos: | Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
| Repositorio: | Recercat. Dipósit de la Recerca de Catalunya |
| OAI Identifier: | oai:recercat.cat:10256/22989 |
| Acesso em linha: | http://hdl.handle.net/10256/22989 |
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| Palavra-chave: | Realitat augmentada Augmented reality Aprenentatge actiu Active learning |
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Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological ApproachTobar Muñoz, Hendrys FabiánBaldiris Navarro, Silvia MargaritaFabregat Gesa, RamonRealitat augmentadaAugmented realityAprenentatge actiuActive learningAugmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper, two case studies are shown in order to validate a methodological approach for the co-design of ARGBL, in which 6 teachers participated. This is a co-design method that proposes a thorough, iterative process guided by design principles and mediated by dialogue among the stakeholders. Here, the process of co-design with teachers is analyzed and assessed using mixed-methods observations on the use of the produced ARGBL games with students on naturalistic environments. The validation process links the usefulness of the ensuing products with the use of the method and shows the benefits of using co-design methods to create ARGBL experiencesOpen Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature. This work was supported, in part, by the Spanish Ministerio de Economía, Industria y Competitividad through the Open Co-Creation Project under Grant TIN2014-53082-R in part, by the Comunicacions i Sistemes Distribuïts project 2016–2018 through the University of Girona under Grants MPCUdG2016 and GdRCompetUdG2017/06, and the Catalonian government consolidated group 2017-SGR-15510SpringerMinisterio de Economía y Competitividad (Espanya)2023info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionpeer-reviewedapplication/pdfhttp://hdl.handle.net/10256/22989http://hdl.handle.net/10256/22989Technology, Knowledge and Learning, 2023, vol. 28, p. 901-923Articles publicats (D-ATC)reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)Inglésinfo:eu-repo/semantics/altIdentifier/doi/10.1007/s10758-023-09643-zinfo:eu-repo/semantics/altIdentifier/issn/2211-1662info:eu-repo/semantics/altIdentifier/eissn/2211-1670TIN2014-53082-Rinfo:eu-repo/grantAgreement/MINECO//TIN2014-53082-RAttribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:recercat.cat:10256/229892026-05-29T05:05:01Z |
| dc.title.none.fl_str_mv |
Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach |
| title |
Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach |
| spellingShingle |
Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach Tobar Muñoz, Hendrys Fabián Realitat augmentada Augmented reality Aprenentatge actiu Active learning |
| title_short |
Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach |
| title_full |
Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach |
| title_fullStr |
Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach |
| title_full_unstemmed |
Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach |
| title_sort |
Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach |
| dc.creator.none.fl_str_mv |
Tobar Muñoz, Hendrys Fabián Baldiris Navarro, Silvia Margarita Fabregat Gesa, Ramon |
| author |
Tobar Muñoz, Hendrys Fabián |
| author_facet |
Tobar Muñoz, Hendrys Fabián Baldiris Navarro, Silvia Margarita Fabregat Gesa, Ramon |
| author_role |
author |
| author2 |
Baldiris Navarro, Silvia Margarita Fabregat Gesa, Ramon |
| author2_role |
author author |
| dc.contributor.none.fl_str_mv |
Ministerio de Economía y Competitividad (Espanya) |
| dc.subject.none.fl_str_mv |
Realitat augmentada Augmented reality Aprenentatge actiu Active learning |
| topic |
Realitat augmentada Augmented reality Aprenentatge actiu Active learning |
| description |
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper, two case studies are shown in order to validate a methodological approach for the co-design of ARGBL, in which 6 teachers participated. This is a co-design method that proposes a thorough, iterative process guided by design principles and mediated by dialogue among the stakeholders. Here, the process of co-design with teachers is analyzed and assessed using mixed-methods observations on the use of the produced ARGBL games with students on naturalistic environments. The validation process links the usefulness of the ensuing products with the use of the method and shows the benefits of using co-design methods to create ARGBL experiences |
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2023 |
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2023 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion peer-reviewed |
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article |
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publishedVersion |
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http://hdl.handle.net/10256/22989 http://hdl.handle.net/10256/22989 |
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http://hdl.handle.net/10256/22989 |
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Inglés |
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Inglés |
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Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
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Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ |
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application/pdf |
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Springer |
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Springer |
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Technology, Knowledge and Learning, 2023, vol. 28, p. 901-923 Articles publicats (D-ATC) reponame:Recercat. Dipósit de la Recerca de Catalunya instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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