Teaching engineering with autonomous learning activities
This paper proposes several activities that encourage self-learning in engineering courses. For each activity, the context and the pedagogical issues addressed are described emphasizing strengths and weaknesses. Specifically, this work describes and implements five activities, which are: questionnai...
| Autores: | , , |
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| Tipo de documento: | artigo |
| Data de publicação: | 2015 |
| País: | España |
| Recursos: | Universitat Politècnica de Catalunya (UPC) |
| Repositório: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglês |
| OAI Identifier: | oai:upcommons.upc.edu:2117/81800 |
| Acesso em linha: | https://hdl.handle.net/2117/81800 |
| Access Level: | Acceso aberto |
| Palavra-chave: | College learning Engineering--Education Active learning Engineering education Autonomous learning Ensenyament universitari Aprenentatge actiu Aprenentatge -- Ensenyament universitari Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Ensenyament universitari Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativa |
| Resumo: | This paper proposes several activities that encourage self-learning in engineering courses. For each activity, the context and the pedagogical issues addressed are described emphasizing strengths and weaknesses. Specifically, this work describes and implements five activities, which are: questionnaires, conceptual maps, videos, jigsaw and projects. These activities are applied in seven different knowledge fields and are conducted individually or in group depending on the nature of the subject and of the activity. Furthermore, this paper shows how the same activity can be applied in subjects of different years and how the implementation level changes, depending on the course in which it is conducted. The activities proposed have been introduced in engineering courses, but they can also be applied in any other knowledge field. Finally, the paper proposes four rubrics to assess three of the proposed activities (videos, jigsaw and project), being two of them for the project activity |
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