Teaching engineering with autonomous learning activities

This paper proposes several activities that encourage self-learning in engineering courses. For each activity, the context and the pedagogical issues addressed are described emphasizing strengths and weaknesses. Specifically, this work describes and implements five activities, which are: questionnai...

ver descrição completa

Detalhes bibliográficos
Autores: Otero Calviño, Beatriz|||0000-0002-9194-559X, Rodríguez Luna, Eva|||0000-0001-5904-7039, Royo Chic, Pablo|||0000-0002-8829-7528
Tipo de documento: artigo
Data de publicação:2015
País:España
Recursos:Universitat Politècnica de Catalunya (UPC)
Repositório:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglês
OAI Identifier:oai:upcommons.upc.edu:2117/81800
Acesso em linha:https://hdl.handle.net/2117/81800
Access Level:Acceso aberto
Palavra-chave:College learning
Engineering--Education
Active learning
Engineering education
Autonomous learning
Ensenyament universitari
Aprenentatge actiu
Aprenentatge -- Ensenyament universitari
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Ensenyament universitari
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativa
Descrição
Resumo:This paper proposes several activities that encourage self-learning in engineering courses. For each activity, the context and the pedagogical issues addressed are described emphasizing strengths and weaknesses. Specifically, this work describes and implements five activities, which are: questionnaires, conceptual maps, videos, jigsaw and projects. These activities are applied in seven different knowledge fields and are conducted individually or in group depending on the nature of the subject and of the activity. Furthermore, this paper shows how the same activity can be applied in subjects of different years and how the implementation level changes, depending on the course in which it is conducted. The activities proposed have been introduced in engineering courses, but they can also be applied in any other knowledge field. Finally, the paper proposes four rubrics to assess three of the proposed activities (videos, jigsaw and project), being two of them for the project activity