Semantic Segmentation in 2D Videogames
Master Universitario in Deep Learning for Audio and Video Signal Processing
| Autor: | |
|---|---|
| Tipo de recurso: | tesis de maestría |
| Fecha de publicación: | 2021 |
| País: | España |
| Institución: | Universidad Autónoma de Madrid |
| Repositorio: | Biblos-e Archivo. Repositorio Institucional de la UAM |
| Idioma: | inglés |
| OAI Identifier: | oai:repositorio.uam.es:10486/697503 |
| Acceso en línea: | http://hdl.handle.net/10486/697503 |
| Access Level: | acceso abierto |
| Palabra clave: | Semantic Segmentation Synthetic Data Reinforcement Learning Telecomunicaciones |
| id |
ES_49c17651d1a6617f7d76ae8bde60b9df |
|---|---|
| oai_identifier_str |
oai:repositorio.uam.es:10486/697503 |
| network_acronym_str |
ES |
| network_name_str |
España |
| repository_id_str |
|
| spelling |
Semantic Segmentation in 2D VideogamesMontalvo Rodrigo, JavierSemantic SegmentationSynthetic DataReinforcement LearningTelecomunicacionesMaster Universitario in Deep Learning for Audio and Video Signal ProcessingThis Master Thesis focuses on applying semantic segmentation, a computer vision technique, with the objective of improving the performance of deep-learning reinforcement models, and in particular, the performance over the original Super Mario Bros videogame. While humans can play a stage from a videogame like Super Mario Bros, and quickly identify from the elements in the screen what object is the character they are playing with, what are enemies and what elements are obstacles, this is not the case for neural networks, as they require a certain training to understand what is displayed in the screen. Using semantic segmentation, we can heavily simplify the frames from the videogame, and reduce visual information of elements in the screen to class and location, which is the most relevant information required to complete the game. In this work, a synthetic dataset generator that simulates frames from the Super Mario Bros videogame has been developed. This dataset has been used to train semantic segmentation deep-learning models which have been incorporated to a deep reinforcement learning algorithm with the objective of improving the performance of it. We have found that applying semantic segmentation as a frame processing method can actually help reinforcement learning models to train more efficiently and with better generalization. These results also suggest that there could be other computer vision techniques, like object detection or tracking, that could be found useful to help with the training of reinforcement learning algorithms, and they could be an interesting topic for future research.García Martín, ÁlvaroMartínez Sánchez, José MaríaDepartamento de Tecnología Electrónica y de las ComunicacionesEscuela Politécnica Superior20212021-06-01master thesishttp://purl.org/coar/resource_type/c_bdccNAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10486/697503reponame:Biblos-e Archivo. Repositorio Institucional de la UAMinstname:Universidad Autónoma de MadridInglésengopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccessoai:repositorio.uam.es:10486/6975032026-06-23T12:46:27Z |
| dc.title.none.fl_str_mv |
Semantic Segmentation in 2D Videogames |
| title |
Semantic Segmentation in 2D Videogames |
| spellingShingle |
Semantic Segmentation in 2D Videogames Montalvo Rodrigo, Javier Semantic Segmentation Synthetic Data Reinforcement Learning Telecomunicaciones |
| title_short |
Semantic Segmentation in 2D Videogames |
| title_full |
Semantic Segmentation in 2D Videogames |
| title_fullStr |
Semantic Segmentation in 2D Videogames |
| title_full_unstemmed |
Semantic Segmentation in 2D Videogames |
| title_sort |
Semantic Segmentation in 2D Videogames |
| dc.creator.none.fl_str_mv |
Montalvo Rodrigo, Javier |
| author |
Montalvo Rodrigo, Javier |
| author_facet |
Montalvo Rodrigo, Javier |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
García Martín, Álvaro Martínez Sánchez, José María Departamento de Tecnología Electrónica y de las Comunicaciones Escuela Politécnica Superior |
| dc.subject.none.fl_str_mv |
Semantic Segmentation Synthetic Data Reinforcement Learning Telecomunicaciones |
| topic |
Semantic Segmentation Synthetic Data Reinforcement Learning Telecomunicaciones |
| description |
Master Universitario in Deep Learning for Audio and Video Signal Processing |
| publishDate |
2021 |
| dc.date.none.fl_str_mv |
2021 2021-06-01 |
| dc.type.none.fl_str_mv |
master thesis http://purl.org/coar/resource_type/c_bdcc NA http://purl.org/coar/version/c_be7fb7dd8ff6fe43 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/masterThesis |
| format |
masterThesis |
| dc.identifier.none.fl_str_mv |
http://hdl.handle.net/10486/697503 |
| url |
http://hdl.handle.net/10486/697503 |
| dc.language.none.fl_str_mv |
Inglés eng |
| language_invalid_str_mv |
Inglés |
| language |
eng |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 |
| dc.rights.openaire.fl_str_mv |
info:eu-repo/semantics/openAccess |
| rights_invalid_str_mv |
open access http://purl.org/coar/access_right/c_abf2 |
| eu_rights_str_mv |
openAccess |
| dc.format.none.fl_str_mv |
application/pdf |
| dc.source.none.fl_str_mv |
reponame:Biblos-e Archivo. Repositorio Institucional de la UAM instname:Universidad Autónoma de Madrid |
| instname_str |
Universidad Autónoma de Madrid |
| reponame_str |
Biblos-e Archivo. Repositorio Institucional de la UAM |
| collection |
Biblos-e Archivo. Repositorio Institucional de la UAM |
| repository.name.fl_str_mv |
|
| repository.mail.fl_str_mv |
|
| _version_ |
1869407443838042112 |
| score |
15.301629 |