The Consequences of Gamification in Mobile Commerce Platform Applications
[EN] Gamification in mobile apps has a research gap, given the potential for gamification to enhance user repurchase intention in a mobile commerce context. This research investigates the concept of gamified m-commerce platform application through the lenses of customer experience and repurchase int...
| Autores: | , , , |
|---|---|
| Tipo de documento: | artigo |
| Data de publicação: | 2024 |
| País: | España |
| Recursos: | Universitat Politècnica de València (UPV) |
| Repositório: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglês |
| OAI Identifier: | oai:riunet.upv.es:10251/222967 |
| Acesso em linha: | https://riunet.upv.es/handle/10251/222967 |
| Access Level: | Acceso aberto |
| Palavra-chave: | Customer experience Gamification Hedonic value M-commerce platform application Repurchase intention Utilitarian value |
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The Consequences of Gamification in Mobile Commerce Platform ApplicationsBouzaabia, OlfaBen Arbia, MohamedTai Chui, KwokJuárez Varón, David|||0000-0003-3251-8851Customer experienceGamificationHedonic valueM-commerce platform applicationRepurchase intentionUtilitarian value[EN] Gamification in mobile apps has a research gap, given the potential for gamification to enhance user repurchase intention in a mobile commerce context. This research investigates the concept of gamified m-commerce platform application through the lenses of customer experience and repurchase intention. The study proposes an empirical model to examine the relationship between hedonic value, utilitarian value, customer experience, and repurchase intention in the context of mobile commerce platform application. It is underscoring the importance of exploring the application of gamified m-commerce platforms and their impact on customer experience and repurchase intention. The findings contribute to the existing body of literature on online retail by offering new insights into the implications of gamified m-commerce platform applications. A quantitative research approach was employed, and an online questionnaire was used to gather data. The collected data from a sample of 270 mobile commerce shoppers was analyzed. The results supported all direct hypothesized associations among variables.IGI GlobalDepartamento de Ingeniería Mecánica y de Materiales Instituto Universitario de Investigación de Tecnología de los Materiales de la UPVEscuela Politécnica Superior de AlcoyRepositorio Institucional de la Universitat Politècnica de València Riunet20242024-01-01journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://riunet.upv.es/handle/10251/222967reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento (by)http://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/2229672026-06-13T07:49:27Z |
| dc.title.none.fl_str_mv |
The Consequences of Gamification in Mobile Commerce Platform Applications |
| title |
The Consequences of Gamification in Mobile Commerce Platform Applications |
| spellingShingle |
The Consequences of Gamification in Mobile Commerce Platform Applications Bouzaabia, Olfa Customer experience Gamification Hedonic value M-commerce platform application Repurchase intention Utilitarian value |
| title_short |
The Consequences of Gamification in Mobile Commerce Platform Applications |
| title_full |
The Consequences of Gamification in Mobile Commerce Platform Applications |
| title_fullStr |
The Consequences of Gamification in Mobile Commerce Platform Applications |
| title_full_unstemmed |
The Consequences of Gamification in Mobile Commerce Platform Applications |
| title_sort |
The Consequences of Gamification in Mobile Commerce Platform Applications |
| dc.creator.none.fl_str_mv |
Bouzaabia, Olfa Ben Arbia, Mohamed Tai Chui, Kwok Juárez Varón, David|||0000-0003-3251-8851 |
| author |
Bouzaabia, Olfa |
| author_facet |
Bouzaabia, Olfa Ben Arbia, Mohamed Tai Chui, Kwok Juárez Varón, David|||0000-0003-3251-8851 |
| author_role |
author |
| author2 |
Ben Arbia, Mohamed Tai Chui, Kwok Juárez Varón, David|||0000-0003-3251-8851 |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
Departamento de Ingeniería Mecánica y de Materiales Instituto Universitario de Investigación de Tecnología de los Materiales de la UPV Escuela Politécnica Superior de Alcoy Repositorio Institucional de la Universitat Politècnica de València Riunet |
| dc.subject.none.fl_str_mv |
Customer experience Gamification Hedonic value M-commerce platform application Repurchase intention Utilitarian value |
| topic |
Customer experience Gamification Hedonic value M-commerce platform application Repurchase intention Utilitarian value |
| description |
[EN] Gamification in mobile apps has a research gap, given the potential for gamification to enhance user repurchase intention in a mobile commerce context. This research investigates the concept of gamified m-commerce platform application through the lenses of customer experience and repurchase intention. The study proposes an empirical model to examine the relationship between hedonic value, utilitarian value, customer experience, and repurchase intention in the context of mobile commerce platform application. It is underscoring the importance of exploring the application of gamified m-commerce platforms and their impact on customer experience and repurchase intention. The findings contribute to the existing body of literature on online retail by offering new insights into the implications of gamified m-commerce platform applications. A quantitative research approach was employed, and an online questionnaire was used to gather data. The collected data from a sample of 270 mobile commerce shoppers was analyzed. The results supported all direct hypothesized associations among variables. |
| publishDate |
2024 |
| dc.date.none.fl_str_mv |
2024 2024-01-01 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://riunet.upv.es/handle/10251/222967 |
| url |
https://riunet.upv.es/handle/10251/222967 |
| dc.language.none.fl_str_mv |
Inglés eng |
| language_invalid_str_mv |
Inglés |
| language |
eng |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 Reconocimiento (by) http://creativecommons.org/licenses/by/4.0/ |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento (by) http://creativecommons.org/licenses/by/4.0/ |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
IGI Global |
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IGI Global |
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reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia instname:Universitat Politècnica de València (UPV) |
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Universitat Politècnica de València (UPV) |
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RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
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RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
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