La manifestación de lo grotesco en el arte de los videojuegos

Video games as an artistic discipline emerged in 1950, and along with it, new ways of expressing or representing the concept of grotesque. The few studies on the grotesque in video games lead us to classify video games by genre to analyze those genres that could be considered grotesque according to...

Full description

Bibliographic Details
Author: Rodríguez Díaz, Claudia
Format: master thesis
Status:Versión enviada para evaluación y publicación
Publication Date:2024
Country:España
Institution:Universidad de Sevilla (US)
Repository:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/173507
Online Access:https://hdl.handle.net/11441/173507
Access Level:Open access
Keyword:Video games
Grotesque
Ludonarrative dissonance
Anamorphosis
Dreamlike
Videojuegos
Grotesco
Disonancia ludonarrativa
Anamorfosis
Onírico
Description
Summary:Video games as an artistic discipline emerged in 1950, and along with it, new ways of expressing or representing the concept of grotesque. The few studies on the grotesque in video games lead us to classify video games by genre to analyze those genres that could be considered grotesque according to aesthetic and narrative criteria, focusing our attention mainly on those that introduce terrifying dreamlike beings and spaces. Ludonarrative dissonance or anamorphosis. This ludonarrative dissonance may be a new form of grotesque that emerged thanks to the appearance of this artistic discipline. Anamorphosis will also be discussed and how its integration in space within video games is reinvented, becoming grotesque. Therefore, this project seeks to analyze how grotesque aesthetics work in video games.