Wirlous Little Adventure
The focus of this project is to develop a roguelike action-adventure 2D game. There are two main aspects that want to be explored in this work. To create a set of procedural levels, and to create a game with a focus on replayability. This document will explain the definition and development of the g...
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| Formato: | tesis de maestría |
| Fecha de publicación: | 2022 |
| País: | España |
| Recursos: | Universitat Oberta de Catalunya (UOC) |
| Repositorio: | O2, repositorio institucional de la UOC |
| OAI Identifier: | oai:openaccess.uoc.edu:10609/145406 |
| Acesso em linha: | http://hdl.handle.net/10609/145406 |
| Access Level: | acceso abierto |
| Palavra-chave: | video games action and adventure design and programming videojuegos acción y aventura diseño y programación videojocs acció i aventura disseny i programació Video games--Design -- TFM Videojocs--Disseny -- TFM Videojuegos--Diseño -- TFM |
| Resumo: | The focus of this project is to develop a roguelike action-adventure 2D game. There are two main aspects that want to be explored in this work. To create a set of procedural levels, and to create a game with a focus on replayability. This document will explain the definition and development of the game. It will cover the decision-making process to reach the final stage of the game development. The final goal is to create a game that works on PC and can be run on a web browser. And can be uploaded on a videogame distribution platform. My personal goal with this work is to learn how to develop a game from the ground up. Starting from an initial idea and adapting the development cycle to any eventualities that may occur. |
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