Microfoundations in international entrepreneurship: an analysis in the video game sector

Studies about resources and capabilities have contributed to a better understanding of how small and recent companies perform in international entrepreneurship (IE). This study contributes proposing a model that combines in a dynamic approach IE and microfoundations related to individual choices, pr...

ver descrição completa

Detalhes bibliográficos
Autores: Swirski de Souza, Yeda, da Cunha Jesus, Anderson, Olive-Tomas, Antoni
Formato: artículo
Fecha de publicación:2025
País:España
Recursos:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:20.500.14342/5666
Acesso em linha:http://hdl.handle.net/20.500.14342/5666
https://doi.org/10.1186/s13731-025-00547-z
Access Level:acceso abierto
Palavra-chave:International entrepreneurship
Microfoundations
Capabilities
Startups
Video games
Emprenedoria
Empreses petites i mitjanes
Videojocs
65
79
id ES_03bce35fd326e84c02e15c2fe469a732
oai_identifier_str oai:recercat.cat:20.500.14342/5666
network_acronym_str ES
network_name_str España
repository_id_str
spelling Microfoundations in international entrepreneurship: an analysis in the video game sectorSwirski de Souza, Yedada Cunha Jesus, AndersonOlive-Tomas, AntoniInternational entrepreneurshipMicrofoundationsCapabilitiesStartupsVideo gamesEmprenedoriaEmpreses petites i mitjanesVideojocs6579Studies about resources and capabilities have contributed to a better understanding of how small and recent companies perform in international entrepreneurship (IE). This study contributes proposing a model that combines in a dynamic approach IE and microfoundations related to individual choices, processes and structures that underpin resources and capabilities required to IE. This model shows that different levels and dimensions of microfoundations need to be considered as overlapped to explain outcomes at the organizational level. The objective of this study is to analyze how micro-level elements affect capabilities in IE. This study adopted a qualitative approach based on semi-structured interviews and document content analysis. We interviewed 13 individuals with critical roles in video games’ small companies and other actors in the video game sector where there is a clear international orientation. We collected the data in Barcelona's video game ecosystem. The literature review on IE and microfoundations of routines and capabilities inspired prior codification. The analysis of the statements allowed the researchers to identify additional codes. We used ATLAS TI as a support tool to organize and code data. We found that there is an overlap in microfoundations categories showing an interplay of individual agents, interactions, processes, and structures supporting the creation and growth of companies in a sector intense in technology, knowledge, and creativity. As a practical output, this study contributes to policy creation to enhance emerging ecosystems related to knowledge, technology, and creativity-based industries. As a limitation, we highlight that the propositions and model suggested in this study relate to sectors that are intense in technology, knowledge, and creativity as the video game, music, and film industry.info:eu-repo/semantics/publishedVersionSpringerUniversitat Ramon Llull. IQS2025info:eu-repo/semantics/articlep.22http://hdl.handle.net/20.500.14342/5666https://doi.org/10.1186/s13731-025-00547-zreponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)InglésJournal of Innovation and Entrepreneurship 2025, 14© L'autor/aAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:recercat.cat:20.500.14342/56662026-05-29T05:05:01Z
dc.title.none.fl_str_mv Microfoundations in international entrepreneurship: an analysis in the video game sector
title Microfoundations in international entrepreneurship: an analysis in the video game sector
spellingShingle Microfoundations in international entrepreneurship: an analysis in the video game sector
Swirski de Souza, Yeda
International entrepreneurship
Microfoundations
Capabilities
Startups
Video games
Emprenedoria
Empreses petites i mitjanes
Videojocs
65
79
title_short Microfoundations in international entrepreneurship: an analysis in the video game sector
title_full Microfoundations in international entrepreneurship: an analysis in the video game sector
title_fullStr Microfoundations in international entrepreneurship: an analysis in the video game sector
title_full_unstemmed Microfoundations in international entrepreneurship: an analysis in the video game sector
title_sort Microfoundations in international entrepreneurship: an analysis in the video game sector
dc.creator.none.fl_str_mv Swirski de Souza, Yeda
da Cunha Jesus, Anderson
Olive-Tomas, Antoni
author Swirski de Souza, Yeda
author_facet Swirski de Souza, Yeda
da Cunha Jesus, Anderson
Olive-Tomas, Antoni
author_role author
author2 da Cunha Jesus, Anderson
Olive-Tomas, Antoni
author2_role author
author
dc.contributor.none.fl_str_mv Universitat Ramon Llull. IQS
dc.subject.none.fl_str_mv International entrepreneurship
Microfoundations
Capabilities
Startups
Video games
Emprenedoria
Empreses petites i mitjanes
Videojocs
65
79
topic International entrepreneurship
Microfoundations
Capabilities
Startups
Video games
Emprenedoria
Empreses petites i mitjanes
Videojocs
65
79
description Studies about resources and capabilities have contributed to a better understanding of how small and recent companies perform in international entrepreneurship (IE). This study contributes proposing a model that combines in a dynamic approach IE and microfoundations related to individual choices, processes and structures that underpin resources and capabilities required to IE. This model shows that different levels and dimensions of microfoundations need to be considered as overlapped to explain outcomes at the organizational level. The objective of this study is to analyze how micro-level elements affect capabilities in IE. This study adopted a qualitative approach based on semi-structured interviews and document content analysis. We interviewed 13 individuals with critical roles in video games’ small companies and other actors in the video game sector where there is a clear international orientation. We collected the data in Barcelona's video game ecosystem. The literature review on IE and microfoundations of routines and capabilities inspired prior codification. The analysis of the statements allowed the researchers to identify additional codes. We used ATLAS TI as a support tool to organize and code data. We found that there is an overlap in microfoundations categories showing an interplay of individual agents, interactions, processes, and structures supporting the creation and growth of companies in a sector intense in technology, knowledge, and creativity. As a practical output, this study contributes to policy creation to enhance emerging ecosystems related to knowledge, technology, and creativity-based industries. As a limitation, we highlight that the propositions and model suggested in this study relate to sectors that are intense in technology, knowledge, and creativity as the video game, music, and film industry.
publishDate 2025
dc.date.none.fl_str_mv 2025
dc.type.none.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv http://hdl.handle.net/20.500.14342/5666
https://doi.org/10.1186/s13731-025-00547-z
url http://hdl.handle.net/20.500.14342/5666
https://doi.org/10.1186/s13731-025-00547-z
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Journal of Innovation and Entrepreneurship 2025, 14
dc.rights.none.fl_str_mv © L'autor/a
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv © L'autor/a
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv p.22
dc.publisher.none.fl_str_mv Springer
publisher.none.fl_str_mv Springer
dc.source.none.fl_str_mv reponame:Recercat. Dipósit de la Recerca de Catalunya
instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
instname_str Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
reponame_str Recercat. Dipósit de la Recerca de Catalunya
collection Recercat. Dipósit de la Recerca de Catalunya
repository.name.fl_str_mv
repository.mail.fl_str_mv
_version_ 1869402747177009152
score 15,198674