Microfoundations in international entrepreneurship: an analysis in the video game sector
Studies about resources and capabilities have contributed to a better understanding of how small and recent companies perform in international entrepreneurship (IE). This study contributes proposing a model that combines in a dynamic approach IE and microfoundations related to individual choices, pr...
| Autores: | , , |
|---|---|
| Formato: | artículo |
| Fecha de publicación: | 2025 |
| País: | España |
| Recursos: | Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
| Repositorio: | Recercat. Dipósit de la Recerca de Catalunya |
| OAI Identifier: | oai:recercat.cat:20.500.14342/5666 |
| Acesso em linha: | http://hdl.handle.net/20.500.14342/5666 https://doi.org/10.1186/s13731-025-00547-z |
| Access Level: | acceso abierto |
| Palavra-chave: | International entrepreneurship Microfoundations Capabilities Startups Video games Emprenedoria Empreses petites i mitjanes Videojocs 65 79 |
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Microfoundations in international entrepreneurship: an analysis in the video game sectorSwirski de Souza, Yedada Cunha Jesus, AndersonOlive-Tomas, AntoniInternational entrepreneurshipMicrofoundationsCapabilitiesStartupsVideo gamesEmprenedoriaEmpreses petites i mitjanesVideojocs6579Studies about resources and capabilities have contributed to a better understanding of how small and recent companies perform in international entrepreneurship (IE). This study contributes proposing a model that combines in a dynamic approach IE and microfoundations related to individual choices, processes and structures that underpin resources and capabilities required to IE. This model shows that different levels and dimensions of microfoundations need to be considered as overlapped to explain outcomes at the organizational level. The objective of this study is to analyze how micro-level elements affect capabilities in IE. This study adopted a qualitative approach based on semi-structured interviews and document content analysis. We interviewed 13 individuals with critical roles in video games’ small companies and other actors in the video game sector where there is a clear international orientation. We collected the data in Barcelona's video game ecosystem. The literature review on IE and microfoundations of routines and capabilities inspired prior codification. The analysis of the statements allowed the researchers to identify additional codes. We used ATLAS TI as a support tool to organize and code data. We found that there is an overlap in microfoundations categories showing an interplay of individual agents, interactions, processes, and structures supporting the creation and growth of companies in a sector intense in technology, knowledge, and creativity. As a practical output, this study contributes to policy creation to enhance emerging ecosystems related to knowledge, technology, and creativity-based industries. As a limitation, we highlight that the propositions and model suggested in this study relate to sectors that are intense in technology, knowledge, and creativity as the video game, music, and film industry.info:eu-repo/semantics/publishedVersionSpringerUniversitat Ramon Llull. IQS2025info:eu-repo/semantics/articlep.22http://hdl.handle.net/20.500.14342/5666https://doi.org/10.1186/s13731-025-00547-zreponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)InglésJournal of Innovation and Entrepreneurship 2025, 14© L'autor/aAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:recercat.cat:20.500.14342/56662026-05-29T05:05:01Z |
| dc.title.none.fl_str_mv |
Microfoundations in international entrepreneurship: an analysis in the video game sector |
| title |
Microfoundations in international entrepreneurship: an analysis in the video game sector |
| spellingShingle |
Microfoundations in international entrepreneurship: an analysis in the video game sector Swirski de Souza, Yeda International entrepreneurship Microfoundations Capabilities Startups Video games Emprenedoria Empreses petites i mitjanes Videojocs 65 79 |
| title_short |
Microfoundations in international entrepreneurship: an analysis in the video game sector |
| title_full |
Microfoundations in international entrepreneurship: an analysis in the video game sector |
| title_fullStr |
Microfoundations in international entrepreneurship: an analysis in the video game sector |
| title_full_unstemmed |
Microfoundations in international entrepreneurship: an analysis in the video game sector |
| title_sort |
Microfoundations in international entrepreneurship: an analysis in the video game sector |
| dc.creator.none.fl_str_mv |
Swirski de Souza, Yeda da Cunha Jesus, Anderson Olive-Tomas, Antoni |
| author |
Swirski de Souza, Yeda |
| author_facet |
Swirski de Souza, Yeda da Cunha Jesus, Anderson Olive-Tomas, Antoni |
| author_role |
author |
| author2 |
da Cunha Jesus, Anderson Olive-Tomas, Antoni |
| author2_role |
author author |
| dc.contributor.none.fl_str_mv |
Universitat Ramon Llull. IQS |
| dc.subject.none.fl_str_mv |
International entrepreneurship Microfoundations Capabilities Startups Video games Emprenedoria Empreses petites i mitjanes Videojocs 65 79 |
| topic |
International entrepreneurship Microfoundations Capabilities Startups Video games Emprenedoria Empreses petites i mitjanes Videojocs 65 79 |
| description |
Studies about resources and capabilities have contributed to a better understanding of how small and recent companies perform in international entrepreneurship (IE). This study contributes proposing a model that combines in a dynamic approach IE and microfoundations related to individual choices, processes and structures that underpin resources and capabilities required to IE. This model shows that different levels and dimensions of microfoundations need to be considered as overlapped to explain outcomes at the organizational level. The objective of this study is to analyze how micro-level elements affect capabilities in IE. This study adopted a qualitative approach based on semi-structured interviews and document content analysis. We interviewed 13 individuals with critical roles in video games’ small companies and other actors in the video game sector where there is a clear international orientation. We collected the data in Barcelona's video game ecosystem. The literature review on IE and microfoundations of routines and capabilities inspired prior codification. The analysis of the statements allowed the researchers to identify additional codes. We used ATLAS TI as a support tool to organize and code data. We found that there is an overlap in microfoundations categories showing an interplay of individual agents, interactions, processes, and structures supporting the creation and growth of companies in a sector intense in technology, knowledge, and creativity. As a practical output, this study contributes to policy creation to enhance emerging ecosystems related to knowledge, technology, and creativity-based industries. As a limitation, we highlight that the propositions and model suggested in this study relate to sectors that are intense in technology, knowledge, and creativity as the video game, music, and film industry. |
| publishDate |
2025 |
| dc.date.none.fl_str_mv |
2025 |
| dc.type.none.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
http://hdl.handle.net/20.500.14342/5666 https://doi.org/10.1186/s13731-025-00547-z |
| url |
http://hdl.handle.net/20.500.14342/5666 https://doi.org/10.1186/s13731-025-00547-z |
| dc.language.none.fl_str_mv |
Inglés |
| language_invalid_str_mv |
Inglés |
| dc.relation.none.fl_str_mv |
Journal of Innovation and Entrepreneurship 2025, 14 |
| dc.rights.none.fl_str_mv |
© L'autor/a Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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© L'autor/a Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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p.22 |
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Springer |
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Springer |
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reponame:Recercat. Dipósit de la Recerca de Catalunya instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) |
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Recercat. Dipósit de la Recerca de Catalunya |
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Recercat. Dipósit de la Recerca de Catalunya |
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