Simulaciones físicas implementando python y blender

This article present the results obtained in the denominated project of investigation: Simulations of classic mechanics with the implementation of free software, like tool for the learning of mechanical physics in the students of electronic engineering and systems of the University of the Llanos. A...

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Detalhes bibliográficos
Autores: Porras, Hernan, Jiménez López, Andrés, Jesús Arias Hernández, Jesús, arrios, Oscar
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2018
País:Colombia
Recursos:Universidad Santo Tomás
Repositório:Repositorio Institucional USTA
Idioma:espanhol
OAI Identifier:oai:repository.usta.edu.co:11634/15824
Acesso em linha:http://revistas.ustatunja.edu.co/index.php/ingeniomagno/article/view/1641
Access Level:Acceso aberto
Palavra-chave:Blender
Engine Game
Logic Game
Cross-platform
Python
Simulation
Game Engine
Game Logic
Multiplataforma
Simulación
Gama Ferramenta
Gama Logic
Pitão
Simulação
Descrição
Resumo:This article present the results obtained in the denominated project of investigation: Simulations of classic mechanics with the implementation of free software, like tool for the learning of mechanical physics in the students of electronic engineering and systems of the University of the Llanos. A method for the external communication of Python and Blender is explained Engine Game by means of Socket, that corresponds to a method for the interchange of data low between two programs, so that an object in Blender can be controlled Engine Game with an external code of Python, granting like result the simulation in 3D of some phenomena of classic physics. This it is a result of investigation of the group of Dynamic Systems of the University of the Llanos.