Realidade virtual e realidade aumentada em bibliotecas: viabilidades de aplicação

The purpose of this article is to obtain a current survey of how libraries are employing and using Virtual Reality and Augmented Reality resources and to evaluate which of these resources can be applied effectively, serving the purpose of increasing research and education as well as their ways of Im...

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Detalles Bibliográficos
Autor: Araujo, Romeu Righetti de
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:Brasil
Institución:Universidade Tecnológica Federal do Paraná (UTFPR)
Repositorio:Repositório Institucional da UTFPR (da Universidade Tecnológica Federal do Paraná (RIUT))
Idioma:portugués
OAI Identifier:oai:repositorio.utfpr.edu.br:1/27341
Acceso en línea:http://repositorio.utfpr.edu.br/jspui/handle/1/27341
Access Level:acceso abierto
Palabra clave:Realidade virtual
Tecnologias da informação e comunicação
Impacto tecnológico
Inovação
Virtual reality
Information and communication technologies
Technological impact
Innovation
CNPQ::CIENCIAS SOCIAIS APLICADAS::CIENCIA DA INFORMACAO
Descripción
Sumario:The purpose of this article is to obtain a current survey of how libraries are employing and using Virtual Reality and Augmented Reality resources and to evaluate which of these resources can be applied effectively, serving the purpose of increasing research and education as well as their ways of Implementation. The methodology used was a descriptive literature review with a qualitative approach. As a result of this investigation, it was found that many researches are being carried out related to the use of Virtual Reality and Augmented Reality in libraries and that some resources can be very useful and others unfeasible. In this context, it was possible to develop an assessment of the current scenario of Virtual Reality and Augmented Reality in libraries, how these applications are being used in contemporaneity and future perspectives.