The creation of an application for the promotion of musical events

This research aims to create a smartphone application that promotes greater interaction between agents of the music chain, with the dissemination and promotion of musical events, improving this contact making it more suitable among interested parties. The Nielsen Norman Group (2017) method was used,...

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Detalles Bibliográficos
Autores: de Salles Canfield, Daniel, Montalvão Junior, André Luiz, Custódio Neto, Armando
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:Brasil
Institución:Universidade de Brasília (UnB)
Repositorio:Revista de Design, Tecnologia e Sociedade
Idioma:portugués
OAI Identifier:oai:ojs.pkp.sfu.ca:article/48811
Acceso en línea:https://periodicos.unb.br/index.php/design-tecnologia-sociedade/article/view/48811
Access Level:acceso abierto
Palabra clave:Aplicativo
Smartphone
Música
Eventos
UX/UI
Application
Music
Events
Descripción
Sumario:This research aims to create a smartphone application that promotes greater interaction between agents of the music chain, with the dissemination and promotion of musical events, improving this contact making it more suitable among interested parties. The Nielsen Norman Group (2017) method was used, with four steps and 11 tools, which start from the conceptualization of the object to the development of its prototypes. As a result, a medium fidelity prototype was obtained that will serve in the optimized interaction of the musical culture and in the access to adequate methods for the development of digital interfaces. This is an innovative project, as it places the three agents in the music chain as simultaneous protagonists – artists, public and event organizers – meeting their needs and benefiting their connections.