A GAMIFICAÇÃO E A POSSIBILIDADE DE RESSIGNIFICAÇÃO DO ENSINO REMOTO DURANTE A PANDEMIA DA COVID-19

The COVID-19 pandemic entailed to the replacement of face-to-face classes by remote classes, demanding a new meaning for teaching. Hence the importance of using active methodologies, such as gamification, which uses the elements of games to facilitate learning. Thus, we sought to verify the percepti...

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Detalhes bibliográficos
Autores: Wetterich, Caio Bruno, Albuquerque Carvalho, Diego, Santos Costa, Lidinei, Silva Mendes, Livia de Fátima
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2024
País:Brasil
Recursos:Instituto Federal de Educação, Ciência e Tecnologia do Espírito Santo (IFES)
Repositorio:Revista Eletrônica Debates em Educação Científica e Tecnológica
Idioma:portugués
OAI Identifier:oai::article/1123
Acesso em linha:https://ojs.ifes.edu.br/index.php/ept/article/view/1123
Access Level:acceso abierto
Palavra-chave:pandemia
aulas remotas
metodologias ativas
gamificação
pandemic; remote classes; active methodologies; gamification
Descrição
Resumo:The COVID-19 pandemic entailed to the replacement of face-to-face classes by remote classes, demanding a new meaning for teaching. Hence the importance of using active methodologies, such as gamification, which uses the elements of games to facilitate learning. Thus, we sought to verify the perception of the students of the Technical Course in Electro-electronics of the IFNMG - Advanced Campus Porteirinha, in relation to the use of gamification during remote classes. The data were collected through the application of a questionnaire to the students of that course. The students pointed out that they feel partially motivated with the remote classes, that the contents are difficult to understand, that the methodologies used by the teachers are partially adequate and that games can be beneficial to learning.