Jogos digitais como artifício pedagógico na escola atual
This dissertation presents digital educational games developed from bibliographic studies and field research. It also makes the application of such games in the school environment to measure its impact on the educational process. Studies have shown that the gaming environment has great potential as...
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| Formato: | tesis de maestría |
| Estado: | Versión publicada |
| Fecha de publicación: | 2015 |
| País: | Brasil |
| Recursos: | Universidade Federal de Minas Gerais (UFMG) |
| Repositorio: | Repositório Institucional da UFMG |
| Idioma: | portugués |
| OAI Identifier: | oai:repositorio.ufmg.br:1843/ESBF-A3GGJY |
| Acesso em linha: | http://hdl.handle.net/1843/ESBF-A3GGJY |
| Access Level: | acceso abierto |
| Palavra-chave: | jogos educacionais Educação Jogos digitais jogos de treinamento Jogos educativos Computação Jogos da internet |
| Resumo: | This dissertation presents digital educational games developed from bibliographic studies and field research. It also makes the application of such games in the school environment to measure its impact on the educational process. Studies have shown that the gaming environment has great potential as a teaching tool, but promote their use in the school environment is not an easy task for various aspects, especially when it comes to digital games. Bibliographical studies led us to find the main barriers that hinder or even preclude the use of these games. Applied research in schools, prove the existence of some of these barriers. Seeking to meet the educational needs and game designer, digital games have been used successfully modified for didactic purposes, in particular for the exercise of certain content and consolidation of learning. |
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