Jogos digitais como artifício pedagógico na escola atual

This dissertation presents digital educational games developed from bibliographic studies and field research. It also makes the application of such games in the school environment to measure its impact on the educational process. Studies have shown that the gaming environment has great potential as...

ver descrição completa

Detalhes bibliográficos
Autor: Roque Anderson Saldanha Teixeira
Formato: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2015
País:Brasil
Recursos:Universidade Federal de Minas Gerais (UFMG)
Repositorio:Repositório Institucional da UFMG
Idioma:portugués
OAI Identifier:oai:repositorio.ufmg.br:1843/ESBF-A3GGJY
Acesso em linha:http://hdl.handle.net/1843/ESBF-A3GGJY
Access Level:acceso abierto
Palavra-chave:jogos educacionais
Educação
Jogos digitais
jogos de treinamento
Jogos educativos
Computação
Jogos da internet
Descrição
Resumo:This dissertation presents digital educational games developed from bibliographic studies and field research. It also makes the application of such games in the school environment to measure its impact on the educational process. Studies have shown that the gaming environment has great potential as a teaching tool, but promote their use in the school environment is not an easy task for various aspects, especially when it comes to digital games. Bibliographical studies led us to find the main barriers that hinder or even preclude the use of these games. Applied research in schools, prove the existence of some of these barriers. Seeking to meet the educational needs and game designer, digital games have been used successfully modified for didactic purposes, in particular for the exercise of certain content and consolidation of learning.