A interatividade dos jogos digitais na Aprendizagem Matemática: uma discussão em Neurociência

The search was developed in a qualitative perspective, because it is a field study with analysis of the content that has as objective to verify the cognitive functions of attention and memory of the students in activities with online digital games of Math. In this reason, we seek the answer to the q...

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Detalles Bibliográficos
Autor: Silva, Sindia Liliane Demartini da
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2017
País:Brasil
Institución:Universidade Federal Fronteira do Sul (UFFS)
Repositorio:Repositório Institucional da UFFS (Repositório Digital da UFFS)
Idioma:portugués
OAI Identifier:oai:rd.uffs.edu.br:prefix/1822
Acceso en línea:https://rd.uffs.edu.br/handle/prefix/1822
Access Level:acceso abierto
Palabra clave:Aprendizagem Matemática
Jogos digitais
Neurociência
Memória
Descripción
Sumario:The search was developed in a qualitative perspective, because it is a field study with analysis of the content that has as objective to verify the cognitive functions of attention and memory of the students in activities with online digital games of Math. In this reason, we seek the answer to the question “Which aspects of attention and memory are expressed in the interaction of the students with digital online games of Math?” and, as theoretical source, it was based in authors as Prensky (2012); Palfrey; Gasser (2011), Scheffer (2017), Gravina; Basso (2012), Borba; Silva; Gadanidis (2013) that work with topics related to Digital Games and Math Education and, related to the Neuroscience contributions, we were guided by authors that describe the Physiology of the nervous system, as Bear; Connors, Paradiso (2002), Kandel et. al. (2014), Lent (2010), Izquierdo (2001, 2010), Goleman (2014), and, authors that are related to the Cognitive Neuroscience studies with the Education, Bartoszeck (2006), Cosenza; Guerra (2011), Herculano-Houzel (2009) and Nogaro (2012). The participants of the search were volunteer students of the final years of the Elementary School in a public school from Rio Grande do Sul, they interacted in interactive workshops with the digital games Bus Charger, Sjoelbak, Math Battle and Space Race, which were recorded to the data collection. The data was organized and analyzed following the categories related to the cognitive functions of attention and memory and the results of the study presents that there are evident aspects that demonstrate that the students keep the mental/sensory attention in the activity when they are interacting with the digital games, the same way they use the work memory, the processes of evocation and consolidation of permanent memory. It is presented as a result product of the search a didactic purpose of the use of the online digital games to the Math subject of the final years of the Elementary school.