Fashion and immersive electronic games: a study on the consumption of skins

The video game industry and the metaverse are intertwined, leading brands from different products to explore new ways of interacting with the market. This study investigates skin consumers' perception of fashion brands' participation in immersive games. Qualitative methods were used, with...

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Detalhes bibliográficos
Autores: Coelho Pereira, Talita Cristina, Coutinho Pepece, Olga Maria, Barroso Arraes Rocha Silva, Lair, Borges Senra, Karin
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2024
País:Brasil
Recursos:Universidade Estadual de Londrina (UEL)
Repositorio:Projética Revista Científica de Design
Idioma:portugués
OAI Identifier:oai:ojs.pkp.sfu.ca:article/50005
Acesso em linha:https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/50005
Access Level:acceso abierto
Palavra-chave:fashion
metaverse
consumption of skins
Consumption behavior
Moda
Metaverso
comportamiento de compra de skins
Comportamiento del consumidor
Consumo de skins
metaverso
Comportamento do consumidor
Descrição
Resumo:The video game industry and the metaverse are intertwined, leading brands from different products to explore new ways of interacting with the market. This study investigates skin consumers' perception of fashion brands' participation in immersive games. Qualitative methods were used, with semi-structured interviews with Fortnite players. In addition to reflecting aesthetic preferences, it was identified that to be acquired, skins must express players' identity and emotional connections. The presence of fashion brands in the game is perceived positively by players, who consider them strategically intelligent, strengthening their reputation inside and outside the metaverse. This study aims to contribute to the adjustment of market strategies for different fashion brands to take advantage of the opportunities of the metaverse to establish more positive relationships with consumers, virtually and physically, and increase their sales.